Author Topic: Shadow of the Colossus  (Read 407 times)

Kirnetro

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Shadow of the Colossus
« on: September 20, 2014, 02:10:36 pm »

.mp3, 320 kbps.

Download: https://mega.nz/#!E9cyBQDZ!-nEXIt5wwboeT19ktxjNtbRNLJzIB28aU3bJ3y8a4UQ

Shadow of the Colossus, released in Japan as Wander and the Colossus (Japanese: ワンダと巨像 Hepburn: Wanda to Kyozō?), is an action-adventure game published by Sony Computer Entertainment (SCEI) for the PlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006. It was directed by Fumito Ueda and developed at SCEI's International Production Studio 1, also known as Team Ico; the same development team responsible for the cult hit Ico. Shadow of the Colossus is considered a spiritual successor to Ico. Along with Ico, Shadow of the Colossus was re-released in The Ico & Shadow of the Colossus Collection (ICO & Shadow of the Colossus Classics HD in the PAL region) for the PlayStation 3 in September 2011; it features high-definition (HD) graphics, content previously missing from the North American version, PlayStation Network Trophies, and 3D support. The HD version was released separately in Japan.

The game's storyline focuses on a young man named Wander who enters a forbidden land. Wander must travel across a vast expanse on horseback and defeat sixteen massive beings, known simply as colossi, in order to restore the life of a girl named Mono. The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat other than the colossi. Shadow of the Colossus has been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated.

Cited as an influential title in the video game industry, Shadow of the Colossus is often regarded as an important example of video game art due to its minimalist landscape designs, immersive gameplay and emotional journey. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign. The soundtrack was also widely praised. The game won several awards for its audio, design, and overall quality. Shadow of the Colossus is also referenced numerous times in debates regarding the art quality and emotional perspectives of video games.

While the game has an extensive orchestral soundtrack, the music is only heard during cut scenes and colossus encounters, while time spent at the Shrine of Worship and traversing the landscape is silent save for the sounds made by the protagonist, his horse and their surroundings. The open nature of the game world and lack of life, coupled with this limited use of music, aids in establishing an atmosphere of solitude, similar to that of Ico.

On December 7, 2005, a soundtrack album containing music from the game was released only in Japan, titled Wander and the Colossus Original Soundtrack: Roar of the Earth (Japanese: ワンダと巨像 オリジナル サウンドトラック大地の咆哮 Hepburn: Wanda to Kyozō Original Soundtrack: Daichi no Hōkō?). There are currently no announced plans to release the album in other territories. The game's score was composed by Kow Otani, whose previous video game work included the soundtracks to the PlayStation 2 flight simulator Sky Odyssey and the PlayStation shooter Philosoma. He has also worked on several of the 1990s-era Gamera films, as well as a variety of anime. Roar of the Earth won the award for "Soundtrack of the Year" in the US-based video game magazine Electronic Gaming Monthly.

All music composed by Kow Otani.
« Last Edit: June 23, 2017, 12:23:10 pm by Kirnetro »

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